Just like the games, the Fallout show works best when it ignores the main quest and gets sidetracked

I was a few episodes into Prime TV’s Fallout series when I felt a familiar sensation: I was getting the urge to tap the fast-forward button on my remote. To skip ahead just a wee bit and see what happens next. I wasn’t bored, exactly, and I wasn’t unhappy with the show. But as I neared the midpoint of the season, Fallout was just… dragging.

It’s Main Quest Fatigue, and it happens in pretty much every Bethesda RPG. If you follow the main quest like a straight line, you’re missing out on the best parts of the game: the sidequests. The chance encounters. The diversions you only find if you ignore the storyline and look for something else to do.

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